top of page

Hock Wong Resume.

 

SKILLS
Storyboard, Concept Design, Previsualization, Animation, Modeling, Matte Painting, Art Direction and Direction

 

EDUCATION

Master of Arts, 2008, Interactive Media and Game Design. Savannah College of Art and Design.

Bachelor of Fine Arts, 1998, Computer Arts, Academy of Art University

 

COMPUTER SKILLS

Maya, Photoshop, Flash, After Effects, Final Cut Pro, Toon Boom Storyboard Pro. Microsoft Office Suite, 

 

 

 

EMPLOYMENT

 

-One Animation, Aug 2015-present

Storyboard Artist on OddBods, a Disney Junior TV animation series.

 

-Light Chaser Animation, Aug 2014-present

Layout Consulting Supervisor

 

-Halon Entertainment. Feb-Aug 2015

Previs and Post-vis on Alice In the Wonderland 2: Through the Looking Glass.

 

-Fuhu.com, March-April 2015

Storyboard Artist on an nnannounced project.

 

-Sony Pictures Imageworks, Aug 2014-Present

Rough Layout Artist on animated feature: Hotel Transylvania 2 (2015) 

 

-Dreamworks Animation, Feb 2009-May 2014

Previz and Rough Layout Artist on animated feature: How To Train Your Dragon(2010), Puss in Boots(2011), The Croods(2013), Happy Smekday (2014)-Character Effects Artists on Shrek Forever After (2010) and Kung Fu Panda 2(2011)

 

-Art Institute of California, Hollyood, 2009

present-Part-time Faulty for Game Art, Media Art and Animation courses.

 

-Omens Studios, 2007-2011.

Co-founder, Creative Director. Directed and produced various TV commercials, TV series, game cinematics, film etc. -Clients include: Sony, THQ, EA, Tose, Disney, Surfrider Foundation, Mediafreaks, National Geographic, PBS, McCann Erickson, HMK, Allucinari Inc., Kaia Inc., Wild Mama TV, etc.

 

-Freelance

-Imagi Studios, Previz and Rough Layout on animated feature: Astro Boy

-Crystal Sky Pictures, Pre-viz and Post-viz on Robo Sapien: Robooted.

-Pixomondo, Previsualization, 3D Generalist, on 2012.

-Zoic Studios, 3d Generalist on game cinematics, feature films etc.

-Ntropic, Animation on Mr. B. Oracle presentation video.

-CaféFX, Pre-visualization and animation on the Universal Studios’ Harry Potter ride

-Dreamworks/Paramount Pictures, Previs on Transformer 2.

-Entity FX, 3d artist/generalist on “Fight Science”, “Sport Science” and “Pushing Daisies”

-The Third Floor Inc., Previs on “Eagle Eye”, “Kingdom Come”

-Kachew! (Klasky Csupo), Animated on 6 TV commercials for: Campbell Soup and Muncinex.

 

-Sony Computer Entertainment of America, (2001-2007),

Cinematics Department Lead animator. ---Supervising a team of animators on CG layout and animation.  

Games worked on include: Warhawk, Lair, Killzone, Socom, Socom 2, Socom 3, Socom PSP, Game day 2002, JetX20, Game breaker, MLB, Shootout, Face off, Final four, Jet Li’s Rise to Honor, ATV off road fury, ATV Head On.

 

-Impact Productions, (99-01)-Lead Animator. Worked on Direct to Video animations.

 

-SNK-U.S. technologies, (98-99)-modeling, character setup and animation for game cinematic. Game worked on: Samurai Showdown. 

bottom of page